![]() A-150 is actually white, but the glow around it makes the entity look cyan.The most amount of time it can spend inside of a room is within the Sub-Annex or the Locker Room. A-150 will leave faster the fewer lockers there are.The entity cannot spawn in a room if one of these requirements are not achieved. The rooms A-150 spawns in must have at least one grey locker and one other alternate hiding spot.Which A-150 will actually fix the lockers for a temporary time to check them. A-150 will always check lockers in the room it spawned in, even if they are broken by A-245.Players can simply rush to the next room before and when A-150 appears, as it is harmless while temporarily idling.Players can survive if they go back to the previous room as it won't follow them in there, but they must make sure to keep a distance from it, as it will kill them if they're too close to the door.To survive an attack from A-150, player(s) must get in a hiding spot that is not a locker or fridge (functional blue locker, table).It emits a cyan glow, which causes it to appear cyan in-game. It will not spawn in a room with no lockers.Ī-150 makes a slowed scribbling pencil sound when it appears out of the paper.Ī-150 appears as a white scribbly face with long, stick eyes and a wide grin. It will remain stationary for one and a half seconds before proceeding to check every locker in that room in a set pattern, usually starting from the locker closest to the bottom left corner and moving clockwise.Īfter checking all lockers, it will jump to the paper, before manifesting back in, causing it to despawn. After a few seconds, it will climb out of the paper. It moves slightly faster than the player and can be threatening in servers with lots of players as the players will take the lockers leaving some to run or die to A-150.Ī-150 will spawn as a paper in the latest room. A-150 is the seventh entity you will encounter in Interminable Rooms.
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