![]() I am currently running Diablo II LoD 1.13d with PlugY 11.02 on my main harddrive: "C:\Program Files (x86)\Diablo II". There are ways to have two versions (or even more) of Diablo II LoD on your computer using the same CD-key. In previous versions, the maximum was 15 characters + the null terminator (16 total bytes).Hello dude. As of PlugY 14.00, this can be a maximum of 20 characters + the null terminator (21 total bytes). Stash page name as a null-terminated string. It's possible to determine if the flags data exists by checking if the 2 bytes following the next null character = the D2 item header ("JM") see the PlugY source code for an example. Must be "ST" (0x5453 when read as a 16 bit unsigned integer).įlags data (added in PlugY 11.02, doesn't exist in save data from earlier versions). Will be "01" (0x3130) when file version is 1. Must be "CSTM" (0x4D545343 when read as a 32 bit unsigned integer).įile version. PlugY Personal Stash (.d2x) File Format Byte Offsetįile header. When the file version is "02", there will be shared gold data in the file. ![]() Number of pages in the stash data as a 32 bit unsigned integer When the file version is "01", there will be no shared gold data in the file. Will be "01" (0x3130) when file version is 1, or "02" (0x3230) when file version is 2. Must be "SSS\0" (0x00535353 when read as a 32 bit unsigned integer).įile version. PlugY Shared Stash (.sss) File Format Byte Offsetįile header.
0 Comments
![]() A-150 is actually white, but the glow around it makes the entity look cyan.The most amount of time it can spend inside of a room is within the Sub-Annex or the Locker Room. A-150 will leave faster the fewer lockers there are.The entity cannot spawn in a room if one of these requirements are not achieved. The rooms A-150 spawns in must have at least one grey locker and one other alternate hiding spot.Which A-150 will actually fix the lockers for a temporary time to check them. A-150 will always check lockers in the room it spawned in, even if they are broken by A-245.Players can simply rush to the next room before and when A-150 appears, as it is harmless while temporarily idling.Players can survive if they go back to the previous room as it won't follow them in there, but they must make sure to keep a distance from it, as it will kill them if they're too close to the door.To survive an attack from A-150, player(s) must get in a hiding spot that is not a locker or fridge (functional blue locker, table).It emits a cyan glow, which causes it to appear cyan in-game. It will not spawn in a room with no lockers.Ī-150 makes a slowed scribbling pencil sound when it appears out of the paper.Ī-150 appears as a white scribbly face with long, stick eyes and a wide grin. It will remain stationary for one and a half seconds before proceeding to check every locker in that room in a set pattern, usually starting from the locker closest to the bottom left corner and moving clockwise.Īfter checking all lockers, it will jump to the paper, before manifesting back in, causing it to despawn. After a few seconds, it will climb out of the paper. It moves slightly faster than the player and can be threatening in servers with lots of players as the players will take the lockers leaving some to run or die to A-150.Ī-150 will spawn as a paper in the latest room. A-150 is the seventh entity you will encounter in Interminable Rooms. ![]() Many features are not 100% accurate, i.e., locations can be wrong or missing. Near coasts, ocean and river biomes often have land, while land biomes can be underwater. This is not a bug, but because the map shows the underlying biomes instead of the exact terrain. The coastlines for versions 1.18 and above don't match up perfectly. Always select the version that was used to generate the chunks you're looking at. If you started your world on an older version, you'll have to switch between the versions in the app.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |